That won't work here, since the number of enemies are fixed, and enemies don't magically re-spawn like other RPG's.Īfter your first play-through, you may then attempt to attain a perfect 1/4 D ratio. As the game progresses, you can carry more items.Īnd forget about spending ten hours leveling up so you can laugh at the competition. But it gets expensive if you need to heal too often like this, not to mention you are only allowed to carry a limited number of items. Fortunately, you can use as many healing items as you want during combat. That's right, it is easy for the bosses to completely kill a character in one round. You don't automatically get healed every time you come to a save point (Final Fantasy has become way too easy, although still great games), and you can't even sleep at inns either! You basically have to earn your healing with money just like your equipment.įurthermore, if you aren't careful, all your 3 characters can easily lose half or all of their health every turn against some enemies and most bosses. The first monsters and bosses of most RPG's are usually pushovers, but in this game you can easily die within the first hour if you don't know what you are doing. For those of you considering playing this game for the first time, I challenge you to beat this game without dying and without reading any of the strategies / tricks / walkthroughs / etc online beforehand. It combines live action play (on the field) with turn-based strategy (during combat). It makes you think, and you must always be cautious. It's very difficult, especially if you have not played it before.Īt first, this game is fun to play because it's hard to beat. But I have died a few times in BOF:DQ (it's a miracle I kept playing the game). I usually get angry at a RPG and stop playing it if I die even once (which rarely happens). You might actually die playing BOF:Dragoon Quarter. It is totally different than any previous Breath of Fire / Final Fantasy / Chrono / etc RPG's. This game is definitely not what I was expecting at all.
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